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TV Set Demonstration
Here is a quick rundown on how the "Cooking with Kleiner" TV set was created.

The entire kitchen set was constructed using existing HL2 models and world brushes. After the set was created and decorated, I compiled 2 versions of the map. One with the entire background (everything behind the stove counter) and one of the stove counter on its own. I captured a screenshot of each of these two scenes, from the same location and height that the virtual camera would be placed.

Next I took these two screenshots and converted them into textures. The background screenshot was cropped and applied to the far wall of the set. The foreground screenshot (the stove counter) was given an alpha channel so it could be placed in front of the actor. At this time I also added small details in photoshop, like the hanging pots seen in the background texture.

Next I created the show title and recipe textures, both with alpha transparency masks.

The final result looks as if it is a detailed 3D environment but is only a couple flat layers. This helps to save on in-game resources, and can be pulled off since a stationary camera is used.
P1003155.JPG P1003159.JPG tv_demo.jpg pool_close.jpg patio_outside.jpg
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